Hello!
We are currently using NukeX to generate 3d cameras for import into UE4, when using the sequencer i’m able to see the keyframes and the camera seems correct, although it’s facing the ground instead of the action and suffering from scale differences.
We are trying a path via Max, including baking keys and resetting transforms, feeling like we are close but missing something…
Any advice on how to smoothly ensure our Nuke and UE4 cameras are the same would be appreciated!
thanks!
dc