Hi Chooie_
These features aren’t directly native to Unreal Engine, but there are ways to make it happen!
Using blueprints, you can create in-editor tools that automate tasks and help improve your workflow- transform tools are definitely possible (I use them myself!)
Here is the link to the upload of the “Educator Livestream: Building In-Editor Tools with Blueprints.”
The documentation can be found here.
I would also recommend the “Creating a Scatter Tool with Blueprints” course on “Unreal Online Learning.”
In regards to updating actor properties from simulations- this documentation should help with that.
Please feel free to reach out to the forums in the future with any questions, suggestions, or feedback that you might have!
I hope this helps!