NPC's when i place a new npc it cancels the old one

i have created a blueprint for my paper 2D game for a NPC to be triggered by input action. however when i make a 2nd NPC the first one no longer works. also if i place 2 of the same NPC’s down only the newest one works. i will attach my event graph. i just don’t understand why i cant use more then 1 NPC any help is greatly appreciated

Hi Neko, before we can figure out what is going on, I notice you were using the casts incorrectly (see images). Can you please make these changes and let me know if this fixes your issue?

thanks i made the changes but still same problem. if i have the 1 npc down it works any other npc added only newest one added works

so i think i finally figured it out the consume input was checked i shut it off on both and now both npcs work thanks for the help and i hope this helps anyone else with the same problem.