NPCs are jitting to their move target location when frames are choppy.

Video of the jittering, and how it works when frames chop. Also how Investigate still works fine.

Building off of the UE5 Arena Shooter variant template. I took the NPCShooter blueprints and switched them to a struct health system and hitscan weapons.

The NPCs work mostly fine, except for Move to Roam Location. They take tiny steps to their target movement location, but behave normally if the framerate is choppy. They are finding roam locations and moving to them, just very jittery and slowly. The other states, including Move to Investigate Location and Move to Sniping Location, work fine. It’s just Move To Roam Location that doesn’t work right (if frames aren’t chopping).

I’ve been at this for a week. I’ve swapped things around, made new tasks, etc. No change. Since this is such a basic thing, surely someone else has encountered this. I don’t know what else to do. Point me to any documentation, tutorial, etc. that will enlighten me to the problem. Maybe it’s a bug that needs an elaborate workaround, I don’t know.