NPC with Character Type "Custom" Ignores Navigation Mesh When Moving to Destination

Thank you for the suggestion about the “Can ever affect navigation” setting.

I checked the mesh settings and found this option was already enabled.
It seems the default assets have this checked from the start.
I tried toggling the setting off and on again just to be sure, but the issue still persists.

I appreciate learning about this navigation setting though, as I wasn’t aware of it before.
Thank you for sharing your experience and solution.