NPC Spawners stop working, after moving away. Barriers and creature spawners device also break with distance

Summary

The bug is that if the player moves too far away from the location where the NPC spawners are (behaving like mobs) spawners stop working - they are set in UEFN to spawn new NPCs every few seconds.

Also interesting is that if we set the teleport in a zombie location, use it and return to the same spot - Zombies from the creature spawner (UEFN official device) and NPC Spawner will freeze for 10-20 seconds and will behave as if glitched. (example on video)

I’ve been trying to find the problem for a few days, but I haven’t been able to fix it either with Versa or with the settings. Spawners don’t have a limited spawn range, mobs should spawn all the time - especially if player is in location.

Streaming and world partition are disabled. Also, when the player moves too far away, unlocked barriers and spawners creatures are visible - despite the settings being correct and spawners and barriers after unlocking shouldn’t be visible.

My theory after a few days of research:

The problem occurs with devices, as if it turns them off when the player is too far away (however, it shouldn’t do this because the world partitions and streaming are disabled). Then, when the player gets closer, the system incorrectly loads the devices, which break down and are visible (even though they shouldn’t be) or stop working.

Please select what you are reporting on:

Creative

What Type of Bug are you experiencing?

Devices

Steps to Reproduce

steps:

  1. Load into: 5395-1685-5301
  2. Use teleport to “Zombie arena”, Play/afk ± 15-30 minutes
  3. Back to main location - NPC Spawners, barriers devices and creature spawners should be bugged

Expected Result

NPC Spawner should still resp custom NPC, Creature spawners shouldn’t be visible and barriers device also shouldn’t be visible.

Also after using teleport, creatures and NPC shoudn’t be glitched and follow players.

Observed Result

All NPC Spawners on the map break at the same time and stop spawning monsters.
Barriers should not be visible after being unlocked. The Creature Spawner should also remain invisible.

Platform(s)

Every platform

Island Code

5395-1685-5301

Video

Showcase of NPC spawners stop working:

Second showcase of broken NPC Spawners:

Bug with distance and creature spawner:

Glitched zombies and NPC and broken devices:

Additional Notes

The error is weird to reproduce, sometimes it appears after a few minutes, sometimes after a longer time. The main aspect I noticed is the distance from the devices and this can cause the problem.

FORT-924630 changed to ‘Needs More Info’. We’re missing information that would help us determine the source of the issue.

I been having a similar issue, except with the guard spawners. At about 250-300 meters from the player, they don’t navigate the map. They just stand there until a player gets near to them again. Sometimes at certain distances they will navigate to random places and run off the map. I tried disabling streaming as well with no luck. I wrote a report but gained no traction here with it. Glad this is being looked at. I hope the two are related and both can be fixed at the same time. I’ll include a link to my report, as it has a reproducible way to witness the problem. If anybody sees this, please up vote both reports, as it’s been a game breaker for me, and I’m at a loss for solutions. Thank you!

Here’s the related report..

This kind of reminds me of a similar thing in other games, such as Ark Survival Evolved. In that game, creatures when no player is in render-distance of them would enter a mode of stasis and not move or interact or calculate anything. Then when a player enters that render distance and they exit stasis, it would update their stats like hunger and other stuff.

So I wonder if some of this may be by design with the Fortnite creature spawners. Can you try changing your render/viewing distance in game as a test to something like the lowest and highest settings and seeing if each of those settings changes the behavior of the spawners? I don’t have an idea about the solution but confirming that could help determine if it’s a resource-saving technique done by Fortnite’s system.

I was wondering the same thing for the similar issue I have with the guards.. crazy thing was, when I went back to my creative 1.0 maps I made a while back, the guards are still all functioning perfectly at over 1000 yards.. so it’s working great in 1.0, but not at all in uefn.. made me think it’s gotta be a bug.. plus I’m sure it used to work in uefn because I built a pretty decent sized project which relies on the functionality and it was going great until recently