Animating NPC spawner with sequencer does not work with niagara!
I have followed the documentation and spent hours trying to make this work.
The sequence will play completely fine with the niagara vfx in the editor but simply will not work in game. I’m certain at this point its bugged.
I’ve tried binding directly to npc spawner, I’ve tried dragging the character definition into the sequencer, I’ve tried dragging the character definition into the sequencer and convert it to “**Replaceable NPC Character”.
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I’ve set the sequence modify in the character definition, the niagara refuses to show in game.