I’ve been struggling to get my NPC to move to its target point. I’m using root motion animations, and because of that the MoveTo node in the behavior tree seems to not be the right choice because it can’t use the movement settings from the character, as Root Motion has it’s own velocity and so forth. What happens is the NPC basically walks in one place.
I’ve look throught the forum and answer hub with partial answers, but not enough to put it all together. Sadly, every tutorial on YouTube seems to discuss root motion for player controlled characters.
How does one accomplish this?