Hi guys,
My first post here. I’m working on some basic AI for a level I am making. I am using the Dynamic Combat System from the marketplace, which is utilizing Anim Montages for NPC attacks. I’m tackling an archer AI and I would like to make the archer aim at player for a couple seconds then fire. I’ve tried to use FindLookAtRotation taking in the values of both player controller and AI, but how can I make the AI rotate while playing an Anim Montage?
Thanks for your help!