Hi, i am creating HealthBar over NPC’s head. But it doesn’t work properly. I made widget health bar, binded npcs health to it and anydamage event. But widget value doesn’t change, hovewer damage event works like a charm.
You’re attempting to cast player character to AI. This probably fails, add a print string on Cast Failed and see if it spams.
Is this from a tutorial of some kind? Or you’re trying to crack it yourself?
I tried it myself, do you have some ideas, please?
Plenty but this has been done so many times that I’m sure every angle is now covered. Have you tried:
https://www.youtube.com/results?search_query=ue4+progress+bar+enemy
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thanks, i just had to divide it to 100