I’ve been looking to behavior trees and animation blueprints for AI controlled NPCs in unreal engine. I need some guidance on how to create a NPC that will have a daily routine. Simply put this character will only walk to different locations and carry out certain animations based on the location. How would I go about doing this? I’m new to using AI systems within Unreal Engine and this all very confusing for me. Any help would be greatly appreciated.
Depending on the complexity of the routines you might want to look at Behavior Trees
It looks like you already have a post going on on this thread for this topic:
Please continue the conversation over there. I am closing this thread as a duplicate.