Npc collision

Hi, is there a way to make an npc or blueprint that doesn’t collision with the player? ( i try make ghost) I can’t figure it out ( i try in details “No Collision” and “Overlap” but dont work :confused: Ps: sorry for my english

Select capsule component, collision default set to costume(it’s pawn by default),and ignore pawn(block by default).

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Thanks :slightly_smiling_face:

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