New to Unreal Engine. I am trying to make it so when the player enters into the NPC’s collision box a key appears to interact with them, then when you press said key and are in the collision box it will open up a widget. I have the first part working but I believe something is incorrect in my Blueprint script that is preventing the widget from opening when in the collision box and pressing the key. I decided to make a boolean variable that is turned true when the player is within the collision box and false when outside. I know that works because the text render appears when the player enters the collision box but when I press the key input the widget does not appear. Any direction is greatly appreciated.
or yes u simply use a bool that would do it too then u dont need those “is overlapping actor” thing, just replace it with the get node of your Bool and connect it to the AND boolean:)



