NPC Character Definition/Guard Spawner Feature Request

Currently, when creating enemy AI in UEFN, we have to make a trade-off between customization and functionality:

  • NPC Character Definitions give you a lot of control of NPCs, including custom meshes and animations, but they lack essential functions/event tracking, such as:

    • Force Attack Target
    • On Damaged
    • On Suspicious etc.
  • Guard Spawners give you access to these functions/events and a lot more, but they only support Fortnite character models…

Could you please give us either:

  1. The ability to use custom meshes and animations with the Guard Spawner Device, or
  2. Add the same functions/events found in Guard Spawners to the NPC Character Definitions.

Either one of them would be extremely useful to have.

Yes, I’ve been thinking about that too lately, so I join this request.

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Coming back to this… We desperately need events/functions for wildlife as well…

Or let us use custom model/animations in the wildlife spawner…
As far as I’m aware of there’s no way to know if a player has tamed/ridden wildlife through the NPC Character Definition.

It’s kinda sad that custom NPCS as a feature got released quite a while ago and has basically gotten 0 updates ever since. Its very barebones atm.