Currently, when creating enemy AI in UEFN, we have to make a trade-off between customization and functionality:
-
NPC Character Definitions give you a lot of control of NPCs, including custom meshes and animations, but they lack essential functions/event tracking, such as:
- Force Attack Target
- On Damaged
- On Suspicious etc.
-
Guard Spawners give you access to these functions/events and a lot more, but they only support Fortnite character models…
Could you please give us either:
- The ability to use custom meshes and animations with the Guard Spawner Device, or
- Add the same functions/events found in Guard Spawners but for the NPC Character Definitions.
Either one of them would be extremely useful to have.