So, I’ve begun working on my own indie game, and I wanted to ask for some help with some of the characters’ AI since I can’t get it to work right and I thought maybe someone else will be able to provide some good insight. For this specific one, I’m trying to make the character run up to the player, shoot confetti at them, and then run off, but I cannot for the life of me figure out how to get the run away and reset part to work? I’ll take any advice or help I can get, its starting to drive me crazy. Here are some images of what I’ve got, sorry if its hard to read or see:
Hi and welcome to the community!
In RunAway event, can you print the result that feeds in to the destination of AIMoveTo? Is the result something reachable? if it is not, try to use a node that is named"GetRandomReachablePointInRadius" and give it a small radius to try to get something reachable around it.
I hope this helps.
Aaaaa thanks so much!! I discovered some other problem in my code I’m struggling with now but I think that did help me get a bit further in the process!