How?
The NPC spawner ought to target both enemies and players for attack.
you have to setup the npc definition
1st choose type of npc custom/guard/wildlife
then depending on the type of npc you choose you can add different modifiers
so for a guard you could add a team modifier set him to a different team to every one else
there is also a way to setup teams and weather they are friendly to each other but havn’t looked into it so cant explain it to you
but the idea is put him on a team that is hostile to the other teams and voila a gaurd that will attack
no / some or all players dependant on how the teams are set
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