NPC Animation UE5


I’m trying to get my NPC to exit the car using the “victim” animation and then walk away. However, he exits while still in a sitting position, performs the victim animation, and stays in the same spot, as shown in the video. Could someone help me? I’ve also included the graph I created.

Kinda looks like the animaion is stll playing after the delay and the call to Start Fleeing. Instead of using a delay, try using the On Completed pin of the play montage node.

Also, you don’t need to change animation mode to play a montage. If you have an anim blueprint for characters you just need to wire up a montage slot node in the anim graph and it will blend it in automatically. This should already be set up in the Manny/Quinn anim bps from third person project tho.

As for just standing there, try feeding a self reference to the ai moveto.