I was having trouble getting my NPC ai character to move in my project so I created a new project using the ThirdPersonMap default template provided by UE… I then made an identical copy of the AI that had failed in my first project and tried it in the default template, and upon placing it in the level and pressing play the AI successfully moved.
I am using SKM_Quinn as the mesh for both and ABP_Quinn as the animblueprint for both. The Quinn that doesn’t move is just standing in the idle animation and doing nothing else.
I have an AI controller, Behaviour Tree, BlackBoard, Custom Task, and NavMeshBound that I am using in both projects.
I have checked the possess AI settings and set it to placed in world or spawned, still doesn’t work. I am wondering if any of you would have suggestions on how to fix this… Thank you