Hello Community, Hello Devs, Hello Epic,
My name is Fatih and i want to show you a glimpse of NOYS, a project that has been the major part
of our life for almost a year now. I’m the dev for this project and picked unreal because it was free
for students (like in the same day we were trying to bring our first ideas to life) and most importantly
because we didn’t have to code a single line!
**First check out our first teaser: **
I’m 24, an Interaction Designer from germany with a lot of experience inside visual programming languages.
Before we start i have to point out that i can’t talk about the major parts of NOYS because we are still working on them.
NOYS is not a videogame. It is a service build for the prospective musicians of our time.
NOYS is born as a bachelor’s degree project made by 3 people. Music is a really big part of our lives,
from listening to it to really making music by ourselves. We know a lot of semi professional or “trying to be pro” musicians,
we also know, i’m sure you heard/felt it too, that they have a lot of problems. Problems similar to ours, but yet it’s something different.
Initially, we wanted to create something that will help musicians to improve their skills
while really rising the chances to be able to live solely from being a Musician.
The result of really really long days is what we have today:
**
NOYS - The virtual festival,
a on-demand service for digital and immersive music concerts. **
In 6 months we did a lot of stuff like research, interviews, discussions, designs, concepts,
renderings, demos, prototypes. And in between i’ve been learning to use UE4.
So the stuff you will see is just a really really small piece of what the whole concept is about.
Here we have a small example of our Oculus Rift Demo we have been carrying around lately.
Optimized for 75fps on a rather aged machine we had to start small
We wanted to create a mix of northern and asian influences, with a lot of romantic details for the concert.
Here are some screenshots of one of the environments build for desktop use.
We tried to recreate the feel of the 60’s while maintaining solid FPS.
It was build rather fast with many assets taken from the internet.
There is also a whole App build around that, hopefully we will be able to talk about that soon.
We will use this Thread to show you the worlds we are building with the help of the Unreal Engine.
If you like the idea so far please follow this thread, follow us on twitter or Facebook.
Sooner or later we will need the help of talented unreal devs and artists!
Until then feel free to ask questions and more importantly tell us what you think!