Was working nice with 4.7.* but now my construction scripts doesn’t update the sprite value of sprite component.
So when I change an editable property in the editor that should change the sprite via construction script it doesn’t work.
That because I was using its Mobility as Static for this PaperSprite component.
In other similar blueprint classes that I have with Mobility set to Movable everything works fine.
The solution could be change all to Movable but this affect all my 12 game levels making a mess that I have to fix every actor since all of them lose its default value set by me in the level editor…