This plugin makes it possible to Paint Vertex Colors in Runtime on Skeletal or Static Meshes in various ways that can enable New Mechanics, Game Modes or just incredible audio-visual attention to detail. Supports Multithreading so you can even paint on extremely heavy meshes!
You can also Detect Vertex Colors and get data of the Closest Vertex to a Hit Location such as Vertex Colors, Position, Normal, EPhysicsSurface of each Vertex Color Channel, Material and UVs, Colors on Each Bone etc.