I’m trying to make my pawn move to a new state when it hits a wall.
NotifyHitWall() gets called on it’s controller when it walks into a wall, which works fine. However if it then stops, then continues to move into the wall, NotifyHitWall doesn’t get called again unless it moves away and then walks back into it.
Does anyone know how I can detect that the pawn is trying to push against a wall?
Thanks in advance.