I have a very large trigger volume that is set to “OverlapOnlyPawn” and the NotifyActorEndOverlap function is triggering with EXTREME inconsistency. The NotifyActorBeginOverlap event triggers 100% with no problem. Anyone else ever experience this?
I’m trying to create a map boundary volume, so it needs to be large. Also, my pawn travels very fast; up to 25,000uu per sec. I tried setting the “UseCCD” option to true for both my pawn and the volume. No luck there