Hi,
So I have an animation that equips a weapon and I want to have a boolean set to true when the player starts the equipping of the weapon and is set back to false at the end of the animation. I was trying to make my own notify to trigger at the end of the animation and then create the notify event in the animation blueprint. But the Notify Event option isn’t showing in the event graph. I’ve tried restarting the engine too because I saw that was a possible solution from a while back. Any ideas would be greatly appreciated!
hi @Zapking9224
Have a look at this and make sure you havent done anything wrong or missed a step:
Hi @Zapking9224, I think I know the issue. There are a lot of reasons why you can’t see the Anim Notify Event and I know two possible reasons.
-
You made an event inside your Animation Blueprint, but it’s not tied to an Anim Notify.
-
You made a Anim Notify blueprint class and not an Anim Notify directly inside your Anim Montage / Animation Blueprint.
Those are two possible reasons why you don’t see the Anim Notify Event inside and it may not be reason why you can’t see yours. Again there are many reasons.
To fix this you could make an Anim Notify directly inside your Anim Montage. In UE5, inside the Anim Montage there is a section called “Notifies”. If you right click in that row, you can create a Anim Montage directly inside the Anim Montage and you can code the functionally of the Anim Notify inside your Animation Blueprint. To find the Anim Notify Event you type the name of the Anim Notify you made.
Hope this helps!
I had the similar issue, Turns out I was using “Template” instead of “Specific Skeleton” while creating an Animation Blueprint
because of this I wasn’t able to get the Notify Event inside the event graph, I then created a new animation blueprint using the old animation blueprint as a parent as such:
In this new Animation Blueprint the notify event was accessible