Nothing seems to work to detect player disconnect! Any ideas?

Hello,

I have a 2 player networked game where I’m using listen server model to connect the players.
And I now need to detect if one player disconnects so that I can send the other player home safely to his home map/level.

I have tried quite a few things and none of them seems to trigger anything when I close down a game client.
These are things I have tried without success:

Does anyone know how to do this?

Cheers
Fredrik

(Logout or) OnLogout on GameMode did the trick for me

This might be helpful too. Below makes checking network changes more frequent.
Config/DefaultEngine.ini:

[/Script/OnlineSubsystemUtils.IpNetDriver]
ConnectionTimeout=10.0