I’m struggling to render a velocity pass out of Sequencer. The rendered frame is always a single color with out any information in it. If I animate the camera it does give me some flat information in the render. Howver it never gives me velocity of objects animating in frame. Is this by design? I’m looking to render the equivalent of a “motion vector pass” in other packages.
Does it require more setup on the Composure side of things? I’m pretty new at tying Unreal into a VFX pipeline so any help is greatly appreciated. Thanks!