Nothing is Visible in Viewport of Pawn

Nothing is visible in the viewport for a pawn in my level however, it is clearly visible to the left. Any solutions? Thanks in advance!

With the mesh selected in the components tab press the F key and it should focus back to the mesh, looks like the camera is just maneuvered away from the mesh in view

I do that but it doesn’t focus back to anything at all. I change views in the camera ( such as side view and top view) and nothing is still visible.

Is the mesh set in the construction script?

Is anything else in the components tab selectable for you to try to focus in on? like one of the collision boxes or the springarm?

No my construction script is blank.

I can select any component, but I can not focus in on anything.

I can move the camera around “in the viewport” but nothing happens when I hit the F key.

Ok select the springarm and then in the viewport move the camera around a little and then press the F key. Does the camera move at all or attempt to move when you press the F key like that?

Ok, what happens when you reset the camera? Click the drop arrow in the top left corner of the viewport and click “Reset Camera”

Does that reset the camera and focus the mesh into the viewport?

Ok using the same drop arrow menu select “Show Floor” and select “Realtime” then click reset camera again…does it show the floor mesh now?

It resets the camera, but there is still nothing shown.

Yes, it does show the floor mesh, but nothing else is visible.

Ok with the camera showing the floor uncheck the box to show floor and then click the Simulation button at the top of the blueprint editor, does the ship appear on the viewport?

Also do you have any of the components visibility set in the details panel to false? It is the check box next to Visible under the render settings of the details panel.

It does not appear in the viewport.

None of the components visibility are set to false.

Same thing is happening to me. No solution. Happened for no reason. I’ve been having nothing but huge problems using this engine. Don’t know why my team decided to use unreal its completely unintuitive and overly complex to do the simplest things.

Same thing is happening to me. No solution. Happened for no reason. I’ve been having nothing but huge problems using this engine. Don’t know why my team decided to use unreal its completely unintuitive and overly complex to do the simplest things.

this also happens to me and I do not know any reason behind it for now. but what I’m doing whenever this happens is that try to remove your static mesh and place it back


this way I’m now able to see my pawn again.