Note Pickup System

Hey guys, I need some help.
I want to make a system so a player can press E on a note or book, then the UMG displays a 2D texture or what the note / book reads until the player presses a key.
Could anyone give me a hand? I’m kinda new at this…

like where they read the physical book, or a widget pops up with a scrollbox with the note contents in it?

Well, I guess it really all depends on the situation, for tje reading of the book, normally; I would just add a collision volume on the book, and then when the player overlaps it, it tells them to press E. But in my case, I am working on an open world game, and I’d rather do one line trace to detect everything (books, doors, chests), than have 200 collision volumes on 200 books. In your case, just add a collision volume, when the player enters it, you can let the E key trigger input. I don’t know anything about UMG yet, but this should get you started. If you really want to, you can just add a line trace in front of the player, so when they look at the book within a certain distance, it enables the E input and displays the message.