hi everyone.I am try to using fire particle(in starter content and niagara and …) in my project but the fire doesnt show until the post process translucency mode is on ray traycing.when i change it to Raster the particle shows.how can I have fire particle and ray traycing mode(in post process) together?
Hey there @monasn70! Welcome to the community! From what I could gather it’s due to a limitation of the Raytracing implementation that particles transparency isn’t 100% supported, so using Raster in your post process volume is necessary to maintain it. This is due to the way particles don’t exactly work the same way other actors do.
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thanks for your answer