Hi everyone.
Kinda newbie here, im trying to make a platformer game where once you kill an enemy on one level, they won’t respawn after the player leaves that level and comes back to it.
The idea i had in achiving that is by making an enemy spawner that checks if its spawned enemy is killed, which in turn updates a variable in a game instancer for that spicific spawner to not respawn the enemy next time the player enters the level.
And the problem is i have no idea how can i do that, or if that’s the correct approach to this problem in the first place.
Would happly accept any help or suggestions, Thanks.