I think it’s kind of annoying having other people have to install vs c++ 2013 runtime just to play your game. I’m pretty new to C++ my first langauge was C# and I know .Net was required but I worked mostly in Unity. How hard or easy would it be for Epic to make unreal work 100% without the user having to download any other runtimes? I’m not really that great at C++ but I would think it would require basically replacing all the areas where the runtime is used with built-in unreal engine library/functions, which could take a while. But am I correct or could it be easier.
Also why is this not on the roadmap at the moment? I would think a lot of developers would not want to force people to download/install Visual C++ Redistributable 2013 Runtime?
Also could I just package my projects with that runtimes DLLs in the project directory? If so which dlls?