Not rendering static mesh component in blueprint class inheriting from trigger-box class

Hello! I am working on creating blueprint class which will work like a portal. To implement this class I am following the tutorial from official documentation
(ref: Set and Get an Actor Reference in Unreal Engine | Unreal Engine 5.2 Documentation | Epic Developer Community).

Following the instructions I created BP-class which inherited from trigger-box class and configured necessary functionality. After all needed functionality was added to class, I decided to give it some visual representation by adding static mesh component with defined asset (torus). But when I start the level, torus(static mesh component) does not render at all…

I checked parms in rendering section for this component, “Visible” is set to ‘true’.

Please, can somebody help to solve this problem or give some advice? Is it connnected to the fact that class inherits from trigger-box class (because when I inherit from “Actor” everything works normal)?




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Default for this actor is hidden, so you need

Thank you a lot, it worked! Sorry, don’t you know if it is possible to hide sprite component seperately in that class?

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