Not rendered WaterBodyLake by sceneCaptureComponent2d

I am using the Water plugin.
When playing, it appears to be working well.

But in sceneCaptureComponent2d, WaterBodyLake is not rendered to RenderTarget.
(WaterBodyOcean is OK.)

I would like to send the rendering results to an external software via Spout.

Please let me know if there is anything I can do to improve the situation.

When I used WaterBodyLake alone, it was rendered.
When used with WaterBodyOcean, WaterBodyOcean was rendered and WaterBodyLake was not.
It seems that the rendering is not done in time.