Can any one explain to me?
I visit the official documentation , but still not understand. Both can set breakpoints when editor on.
**Development **runs fast but is difficult to debug (optimizations are turned on etc)
**DebugGame **optimizes the engine code for speed, but compiles your game code in debug. This way it loads and runs quickly, but you can still debug your game code.
**Debug **compiles everything in debug mode, so runs slower, but is useful if you are working on the engine.
Does that help?
DebugGame must be run after game content cooked . Is it right?
FlashSky, you are correct.
You can use DebugGame Editor without cooked content and use -game to run it as a game