Hello there,
is there no way to play a animation inside of a animation blueprint when my Parent is a VehicleAnimInstance?
Just created a new one and pinned a sample animation into the finalanimationpose - and nothing.
If I reparent to regular animInstance all works fine. So how can I trigger Animations inside of a VehicleAnimBP? (Like wippers doing their work).
If I call the animation from my actorBP it’s working - but i’d like this logic where it belongs to be → the animBP, and calling the animation directly from my actorBP is messing up the usage of the animation Blueprint
Thanks