Am having two problems, although I think they’re two things who may be somewhat alike.
Another problem is: I am really missing something I can’t crasp, but what?
Goal: Rotate around the sphere, don’t care for gimbal lock (for now at least) and zooming in or out. Movement is not needed.
For the Pawn of the camera; Descended from ACharacter -> AUserViewer -> BPUserViewer (None have code except default).
Is working: Zooming in/out, yawing the camera, setting the CameraMovement at the bottom two input actions.
Problem: The camera isn’t pitching although a [print string] shows there is a non-zero axis value.
Did try the roll for a sec, but as expected…nothing either.
The two functions CalculateZoomDistance and SetCameraPosition aren’t included - they mingle the zoom. Will edit if needed.