Have this tied up to a keybind and setting the pawn location works so i know its being called but changing the velocity component doesnt work, any ideas?
On an extension of PlayerController
void ABearPC::Jump()
{
APawn* Pawn = GetPawn();
FVector NewV = Pawn->GetMovementComponent()->Velocity;
NewV.Z = 800;
Pawn->GetMovementComponent()->Velocity = NewV;
}