When I open UE5 and select Landscape from the drop down or Shift+2 I’m not getting the Manage, Sculpt and Paint options or any of the tools associated with them.
This is what I’m expecting taken from Creating Landscapes in Unreal Engine | Unreal Engine 5.0 Documentation
This is what I’m actually seeintg. Taken from a newly created instance of the first person example project
I’m getting this in both UE5.0 and 5.1 I’ve just tried re-installing 5.0 but made no difference. I’m not sure If I’ve chantged some setting or broken something. I know it was working a few months ago as I have a project that had the Landscaped sculpted.
I’m not sure If I have changed a setting or broken something. Any Advice appreciated?
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Hey there @WeirdCaffeine! So it looks like the layout got changed a bit and for some reason didn’t generate the landscape tab upon changing to landscape mode. This is definitely not intended. So there’s usually only one way to get the tab to appear is swapping to landscape mode. Could it have been dragged off of it’s location? If so it remembers that it would start a new window entirely, so every time you open landscape mode. A good way to check for this is if your editor in your taskbar shows 2 (or more) instances.
If that’s not the case, let’s reset the editor layout and see if it comes back.
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Didn’t have multiple instances or the window hiding anywhere, but did the reset defaults and that has sorted it thanks.
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Can anyone help me. In the landscape mode, The sculpt works fine but when I try use the flatten or smooth etc it just ends up making a huge ditch in my sculpt! Not sure why this is happening.
Hey there @JayPattison707! Welcome to the community! If possible I’d recommend you open a separate thread for this question since it’s tangential to this topic. It will help your question get more visibility and get answered sooner! I would also recommend if possible some visuals.
Is your landscape just deforming correctly but way stronger than intended or are there massive spikes in the height map?