Not getting "Get overlapping Actors" to work

Hi there,

I am trying to create a “detector sphere” around my character that detects all actors that are in a radius around the actor itself.

What I tried so far is adding a Collision Sphere to my player, and then adding the “OnActorBeingOverlap” node to detect when collision happens with an actor (‘this works so far’). Then after the collision is detected I try to use the “Get Overlapping Actors” node to detect the actors in the collision sphere. Same as with the “OnActorBeingOverlap” node. However the array always seems to be empty. I am not sure where I am going wrong.

Looking at your first screenshot, you don’t seem to have the last two nodes connected (Loop Body and Print String). Maybe it’s actually working but it looks like it isn’t because the print isn’t connected?

Mookaroni noticed the loop node is missing all output executions. Let us know if it’s still an issue