I’m sorry if I write into wrong forum…
I package my project (tried in development and shipping), then open it in packaged version. For some reason I can’t doing some things with a character. I can run and switch inventory slots, but I can’t aiming, throw bombs and beating with fists, but I can do it in while playing in the editor. Then, I can’t see some meshes and textures. For example I can see textures on walls, but can’t see floor’s texture. Then, I can’t see (and interact with…) batteries. It’s blueprint objects, that can be picked up with a character. Both meshes and textures are in standart pack (content examples). Why does it occurs? How should I package my project to see it exactly like in the editor? Thanks!
-make sure that all of your stuff is saved inside the content folder
-during the packaging process, check if you can see some errors or warnings in the log
-which engine version do you use?
****, I save all project before doing the packaging. Some asset can be saved inside another folder? Anyway I’m sure that all assets are saved there.
I use version 4.7.2, but Im doing this project since 4.6.1.
About the log. In the end of the OutputLog after the packaging I find this:
But during the package I found:
[2015.03.08-13.14.40:090][972]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.03.08-13.14.39:855] 0]LogOnline:Warning: No default platform service specified for OnlineSubsystem
13.14.52:744] 0]LogLinker:Warning: Asset ‘D:/Programming/UnrealPapko/Projects/BoomNet/Content/Blueprints/System/BoomNetGameMode.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2015.03.08-13.14.52:758] 10]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.03.08-13.14.52:754] 0]LogLinker:Warning: Asset ‘D:/Programming/UnrealPapko/Projects/BoomNet/Content/Animations/Characters/DefaultChar/Aim_Montage.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
And many other strings about “incompatible assets”. What can I do with this?
Does it occurs because of this project was created on the other version?
It could be that it’s not working because of the upper warnings. Take a look at this thread: https://answers.unrealengine/questions/147813/how-do-i-get-rid-of-incompatible-version-warning.html
-Remove & reimport these assets
-Open problematic assets, edit something inside and save them.
I resaved some animation assets and repackaged the project. Then I was able to see floor’s texture and I could aim! But I also couldn’t see batteries as earlier. I started to resave another assets and then I tried to package my project again. In the new build I also could see floor’s texture, but I couldn’t aim anymore! What the heck?? What I did wrong?
Actually I dont know what you did wrong, but just go through the entire list and resave all assets which were mentioned in the warnings. (make sure to edit them so that they really save)
And should I do this every time when I update the engine? oO
No, normally you dont have to do that -> in your case it seems like you have a kind of bug. Make sure to post it on answerhub: https://answers.unrealengine/index.html
Make sure that you add all important information:
-version
-this thread
-your steps how you updated the engine
-c++ or bp project
-how you packaged the project