I’m trying to use FSocket IPv4/IPv6 on multiplatforms with UE4 4.15.1 engine source on launcher, not git hub. Added “Sockets” and “Networking” in PublicDependencyModuleNames and PrivateDependencyModuleNames in build.cs.
And added PrivateIncludePaths in build.cs.
I’m including socket headers in my codes. I need to call GetNativeSocket fuction to call setsockopt. But it isn’t exposed FSocket.
It’s fine on windows. But I had an build error.
When I changed including paths, it could build it. Of course, I could build it with git hub. Is there any way to build it without modifying engine codes?