Not detecting pawn in Sphere Trace

My enemy characters have a multisphere trace that looks for all pawns. The player can distract the enemy by throwing an object. Currently I just have a empty pawn to serve as that distractor object for the AI to lock onto.

But the Sphere trace will not pick up the empty pawn, though, if I change its class to character, it works. Why is it doing that?


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Nevermind, figured it out. Pawns start off without a collision object, and you need one with trace responses on, for sphere traces to work.

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Don’t feel bad; I was just pulling my hair out with the same thing! You just saved me a bunch of time my dude, thank you!