Not colliding with myself

I have a CharacterBP that has a collision sphere component attached to it. I want to check if another character of the same CharacterBP class is being overlapped by that sphere. Which seems simple enough but because of where the sphere is placed the mesh sometimes overlaps the sphere. I want to know, how can I determine if the CharacterBP being overlapped is or isn’t the one being controlled by me?

You can confront the reference to your controlled thing with the overlapping one.

I’m sorry, but can you explain that a bit more?

edit: never mind, I understand

Simple way is to compare if it’s your controlled pawn

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