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Not calling from c++ to blueprint

Im trying to call my delegate from c++ to blueprint but im not sure if its not being called or the bind event isnt picking it up. The server_destroyactor() gets called but not the addkill.broadcast();



DECLARE_DYNAMIC_MULTICAST_DELEGATE(FAddKill);

public:
    UPROPERTY(BlueprintAssignable)
        FAddKill AddKill;



float AWestern_FpsCharacter::TakeDamage(float Damage, struct FDamageEvent const& DamageEvent, class AController* EventInstigator, class AActor* DamageCauser)
{
    // Call the base class - this will tell us how much damage to apply  
    const float ActualDamage = Super::TakeDamage(Damage, DamageEvent, EventInstigator, DamageCauser);
    if (ActualDamage > 0.f)
    {
        Health -= ActualDamage;

        if (Health <= 0.0f)
        {
            AddKill.Broadcast();
            Server_DestroyActor();
        }
    }
    return ActualDamage;
}