Not Build Editor Plugin when Packaging

Is there a way to mark a plugin to not be build when packaging a game?

I see where you can disable the plugin and then it is not built, but is there a better more automated way to do that?

Currently if I attempt to package our game and the editor plugin we made is present, it fails.

I believe what you want to do is set your plugin type to be plugin to be an “Editor” plugin.
This should stop it from being built into the game.
For an example of this open up “Paper2D.uplugin” file in a text editor.
Also for more information see “Plugins.INT.udn” ~ln 270.

Hope that helps.