Not applying radial damage if spawned

I’m trying to create an explosion blueprint. So when Spawned it creates radial force and radial damage.
When put on the level stage works fine, but when spawned damage is not applied. I tried to but the break point on apply damage and it’s not event hitting it. From what i can understand when spawned applying damage does’t work.
Am I doing something wrong?


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I ran into the same issue. A Delay node of 0.2 seconds seem to fix this but it’s very ugly and I guess might break on slower PCs.

It would be nice to know which event to wait for before damage can be applied.