Not all Skeletal Meshes follow the same animation

I assigned the same skeleton to the body and all the clothes, yet only the body moves correctly. All the clothes ignore the animations from the animGraph. Anyone know why?
The character is made up of a bunch of meshes for clothes and body. They all have the same settings in the character blueprint.

Wow, quick solve: Set Master Pose Component within the character blueprint synchs all the children of the body mesh. I’ve been looking all over for this