Started a new map (new to this editor for the record) and I hoping one of you fine fellows can help.
Using sublevels (edit to add: Level steaming with World Comp checked in World Settings) I created the following landscape in a sub level.
I set the collision to Ground as required.
Upon loading up the map (in play test or as a map in game) I found that only a small portion of the landscape has walkable collision. Upon walking past the indicated area the player falls through the map until Kill Z takes effect.
Keep in mind this is with NO land sculpting of any kind and minimal painting.
What am I doing wrong here?? Is there some kind of setting for playable area that I have not found yet?