I created a new level from a blank project and I then created a ThirdPerson character blueprint , playerstart and I selected my default pawn class as my ThirdPerson character blueprint and then I added camera to my thirdperson character and then I added Mouse Rotation ( X and Y ) , I also placed player start and third person character blueprint on my map but then when I clicked play I was not spawning at the player start and my mouse rotation and stuff was not working as well, I was in god-mode even when I clicked play ( simulating ) . Does anyone know how I can make my character work on the level I created?
I also noticed, that you character tag should light up when you click play because you selected default pawn class as your Character but it is not lighting up when I click play in my case. Pictures for reference :


It’s not good making the default pawn class third person character, you need to make it YOUR third person character 
An easier way, is when you put your character in the level, select it, and set possess:
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Isn’t that right?
I need to possess that character so shouldn’t I put it in Default Pawn class?
Also I did that

and I am still in god mode.
Im sorry my silly, I realised that I was in simulation mode, i’ve set play mode as " attaches player to controller and stuff " and it lets me play normally.
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