Not able to use my third person character in a new level I created

I created a new level from a blank project and I then created a ThirdPerson character blueprint , playerstart and I selected my default pawn class as my ThirdPerson character blueprint and then I added camera to my thirdperson character and then I added Mouse Rotation ( X and Y ) , I also placed player start and third person character blueprint on my map but then when I clicked play I was not spawning at the player start and my mouse rotation and stuff was not working as well, I was in god-mode even when I clicked play ( simulating ) . Does anyone know how I can make my character work on the level I created?


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I also noticed, that you character tag should light up when you click play because you selected default pawn class as your Character but it is not lighting up when I click play in my case. Pictures for reference :
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It’s not good making the default pawn class third person character, you need to make it YOUR third person character :slight_smile:

An easier way, is when you put your character in the level, select it, and set possess:

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Isn’t that right?
I need to possess that character so shouldn’t I put it in Default Pawn class?
Also I did that
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and I am still in god mode.

Im sorry my silly, I realised that I was in simulation mode, i’ve set play mode as " attaches player to controller and stuff " and it lets me play normally.

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