Not able to set view target to player camera

Hi!
At one point in my level blueprint I set a camera in the level to view target with blend.
Later on I want to go back to the original camera the player has in its player blueprint. The problem is that I cannot figure out a way to actually switch back to that camera. Set view target with blend doesn’t work as it only works for camera actors in the level, not camera components in blueprints.

So basically, how do I switch to a camera in the level and back to the camera in the player blueprint?

Use Get Player Character (or your character reference) directly, not its camera.

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Ah, that makes sense I guess. Thanks!

Hi!
I have some problem.
It will switch to the player Charactor location not camera component location.
How do I fix that

Ever figured this out? Having the exact same issue. The view will just jump to the inside of the character. Weirdly enough, if I jump out of the camera, my follow camera will be displayed in the correct place above the player camera. :smiley:

I used get player pawn for the new view target and it worked for me, get player controller was still the target. Hope this helps :slight_smile:

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